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Transmute gnome
Transmute gnome











transmute gnome

transmute gnome

I'd recommend sharpshooter, mostly because you can mimic most of pistol expert already with repeating shot, your DM is being kind and letting you use a pistol to begin with, and as a spellcaster bonus action spells exist and I think the artificer even has a few of them. You're choosing either a 20 INT or crossbow/pistol expert and sharpshooter.

transmute gnome

That's the one thing to keep in mind when planning like this right now, your planning on one, maybe two feats, in a campaign that goes to maybe level 10+, with a class that is heavily dependent on its main attribute. In practice there isn't necessarily a huge benefit to doing so, it can move 15 feet faster than a gnome and you could take mounted combatant for advantage against small/tiny creatures and to keep the Mount alive longer with demi-evasion, but your already looking at a feat poor build here. To answer questions You could absolutely ride your steel defender, as long as it's in the form of a mount (that's technically one of the requirements, but you control the defenders form anyway so it does not matter). Let me know what you all think and your ideas on how you would do things and if this build could work well!So first of all you obviously understand artificer quite well, and I see no problems with the idea at all. Let me know what you all think and your ideas on how you would do things and if this build could work well! Using transmute rock, fabricate, stone shape spells to create my own supplies of materials for crafting. So once im able to I was hoping to get the Sharpshooter feat, greatly increasing my dmg, alongside archery stance that will help balance the -5 to hit from sharpshooter for 10 more dmg.įrom there I would keep going in my battlesmith lvls to get my steel defender, now here I was wondering if I was a gnome, would I be able to ride my SD? I was thinking of having it look a bit like a metagross from pokemon, a kind of mechanical 4 legged spider creature having it going around bashing things, while I shoot/cast from its back.įrom there just keep going into battlesmith, creating magical weapons for the party, infusing normal ones, replicating others, with some fun spells, was looking at the conjure barrage spell with a bullet to bombard the enemies with then using animate object on the bullets for some fun combo madness. Once I hit Battlesmith I thought i'd dip into fighter to grab the archery stance. I would also be able to maintain my pistol and also fix it with my abilities with tinkering and such from being a rock gnome and artificer, I would also have access to cantrips such as mending to help fix it.īeing able to infuse my pistol and other items will be a great asset to my team and myself, granting me an early magical weapon by infusing the pistol with say repeating shot, allowing me to get my int to dmg and attack rolls once i get battlesmith (or if my dm lets me refluff crossbow expert to work 100% with firearms, which he might do considering he already refluffed other feats for other players.)

#Transmute gnome how to#

I have a rough idea on how to build this character, I would start off as artificer which would allow me to be proficient with a pistol. Now the class I am thinking of building is A rock Gnome Battlesmith Artificer who will be using a pistol I must say that I have fallen in love with the Artificer class, especially it's Battlesmith subclass. Now im new to 5e but have been reading up alot on it and going through the forums looking at different builds/classes and the such. So I am about to start a CoS game where we will go through CoS then into move the DM`s custom campaign, where the DM is letting us players pick races/classes from any realm (forgotten realms,eberron, etc)













Transmute gnome